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BEER PONG RULES

1 terms used

1.1 Table – specially adapted table for playing Beer Pong.

1.2 Glass: a plastic glass for playing which is partially (1/4 to 1/3) filled with water.

1.3 Drink glass - a glass of beer/cider/strong drink or soft drink used by gamers during the game.

1.4 Glass stand - or “Rack”. Special base for holding glasses in a glass area.

1.5 Ball or balls – table tennis balls or balls for throwing.

1.6 Player – Member of the team.

1.7 Command - a pair of players playing together.

1.8 Attacking team - a team that is in the game and has a move.

1.9 Opposing team – a team that participates in the game and does not have a pass (defender).

1.10 Teams - the two playing teams combined.

1.11 Tabletop - the shortest edge of the physical table.

1.12 Table edge – the line where the end of the table ends. The edge of the table goes on imaginatively both sides behind the physical edge of the table as well.

1.13 Glass area: a specially designated triangular area at each end of the table where glasses are placed to make throws (for playing).

1.14 Glass removed - a Glasser that has been evicted outside the glass field and is no longer in the game.

1.15 Removing the glass - putting the glass outside the glass area, with the result that the glass no longer attends the game.

1.16 Throw - the moment a player deliberately throws a ball towards an opponent's glasses and has crossed the center line of the table until the throw ends.

1.17 Walk - the moment a team gets the right to start making a throw until the team has made all their throws and the move ends.

1.18 Game - a consecutive series of two-team moves until the game ends.

2 start and end of the game.

2.1 Ten glasses are placed at each end of the table, in a glass area, and close to each other before the game. The glasses are arranged close to each other in the form of a three-sturgeon, as shown in Figure No. 1.

2.2 When you register, you will receive drink tokens that you can exchange for beer, cider, strong drink or soft drink.

2.3 Two balls are available to make throws.

2.4 Before the game, teams will find out which team will have the right to choose the first move or choose the side of the table. The option to choose is given to the team:

2.4.1 With more girls (women);

2.4.2 Who wins “throwing coin” (best of 1) or plays “stone, scissors, paper” (best of 1);

2.4.3 Which opposing team has the right to choose.

2.5 A command that did not have the right to choose automatically gets the second option. that is, if the team that won the right to choose chooses the first move, then the other team must choose the side of the table. Accordingly, if a side of the table was chosen, a first move should be made.

2.6 Before the game starts, teams take their positions at each end of the table and the team that will start the first move has both balls.

2.7 Before the game begins, teams will greet each other.

2.8 The game starts when the conditions for starting the game are met (points 2.1, 2.2, 2.3, 2.4, and 2.6 are met) and the time report starts. If you don't expect a time report in a game, the game starts without a time report.

2.9 The game ends when:

2.9.1 There are no longer glasses in the glass area on either side of the table;

2.9.2 If a game has a time limit when it expires and the extension of the game expires if it was necessary after 4.7.

2.10 After the end of the game, the team with the following remaining is determined to be the winner:

2.10.1 glasses in the area of glasses;

2.10.2 more glass area than in front of the opposing team.

2.11 If points are scored for a game, then the winning team will score as many points after the end of the game as the difference between the two glass fields (no glasses in the glass field count as 0).

2.12 After the game ends, teams thank each other for the game.

2.13 If a glass stand is used, it should always be in the glass area and the glasses should be fully and straight inside. If the glass stand is intentionally or inadvertently moved, its position shall be restored immediately, but in such a way as not to interfere with the pitch - after the pitch or warning the opposing team about arranging the glass stand before the pitch.

 

3. The pace of the game

3.1 The game is being judged by the players themselves. In cases of dispute, a judge shall be invited.

3.2 Each team player makes one pitch during the trek. Except as described in 4.1.

3.3 Players must make throws without hesitation once the team has earned the right to make the move.

3.4 At the moment of the throw, the player's elbow may be over the edge of the table.

3.5 If, at the moment of the pitch, the pitch is inadvertently disturbed (someone pushes the player, touches the ball, covers the table, etc.) by someone who is not part of the team (spectator, referee, etc.), then it is possible to repeat the pitch (make a pitch). A repeat throw is made if the teams agree or are determined by the referee. Otherwise, the throw is believed to have been made.

3.6 As soon as the ball touches the water in the glass at the moment of the throw, it counts as thrown in. If the actions of the opposing team are a result of (knock-back, etc.), the ball, after touching the water, leaves the glass or jumps into another glass, should be immediately put back in the originally thrown glass.

3.7 As soon as the ball hits the glasses or table at the moment of the throw, it may be hit or repelled. Including a ball that is thrown specifically with a bounce on the table.

3.8 If, at the moment of the throw, the glass, on which or in which the ball is hit, is overturned by a ball or an opponent as a result of action (striking, etc.), the ball shall be deemed to have been dropped into the glass and shall proceed as specified in 4.4.

3.9 If a ball is already thrown into the glass and the second ball bounces against it at the moment of the throw and leaves the glass itself, the second ball is deemed not to have been thrown into that glass.

3.10 Throw is over as soon as ball after throw:

3.10.1 counts as thrown in;

3.10.2 strikes the ground (floor);

3.10.3 the opposing team player fixes it firmly (catches it);

3.10.4 shall not continue to move on the table;

3.10.5 flies in such a way that it will not hit the table, glasses, or water in glasses (over the physical edges of the table);

3.10.6 rolls back down the table and is caught or fed by someone who is not part of an attacking team.

3.11 Inserting a ball, intentionally or inadvertently, into a water glass after the end of the throw is not counted as a dropped glass.

3.12 Players should only rinse or leave balls in their glasses during their team's trek.

3.13 If, at the moment of the throw, an opposing team player intentionally or inadvertently touches a ball with his body, clothing, attribute or part of it before it has hit the table or touched a glass, then the opposing team is awarded a penalty - one glass is removed.

3.14 Intentionally or inadvertently touching a ball with a body, clothing, attribute, or part of it by an opposing team player after hitting a table or touching a glass is permitted.

3.15 If a ball falls or is thrown into a beer glass or a glass that has been removed, it doesn't count as thrown in.

3.16 Rearranging of the glasses:

3.16.1 You may rearrange your glasses only during your walk before the first throw.

3.16.2 Glasses may be rearranged only once - if the number of glasses is 6 or less. See Figure nr.1 for the glass sorting system.

3.16.3 The reshuffle is carried out by an opposing team at the request and instructions of the attacking team, but so that the positioning of the glasses is in line with the rules.

3.16.4 The placement of the glasses in the area of the glasses may be as indicated in Atlel No. 1 - the triangle of the top glass at the top of the glass area. If the number of glasses is insufficient to create a full figure, then the missing glasses are not placed in the bottom line of the figure.

3.16.5 If a glass stand is used, the glasses must also be fully and straightaway placed in the stand after the breach, and the stand must be located in the glass area.

3.17 The move ends when the team has made all its throws.

3.18 Glasses are removed from the opposing team at the end of the procession under the following conditions:

3.18.1 One ball in a glass - 1 glass.

3.18.2 One ball in a glass with a rebound on the table - 2 glasses.

3.18.3 Both balls are in their glass – 2 glasses.

3.18.4 Both balls per glass - 1 glass.

3.18.5 Both balls are in different glasses, but one of them with a slap on the table - 3 glasses.

3.18.6 Both balls are in different glasses and both with a bump on the table - 4 glasses.

3.18.7 Both balls in one glass and both with a slap on the table - 3 glasses.

3.19 The ball or balls may not be removed from the glasses until after the end of the trek.

3.20 If the team doesn't throw anyone or throw one of the balls in after the move, the move goes to the opposing team.

3.21 If, after a move other than an extra one, the team has dropped both balls, the team is awarded one extra move at a time.

3.22 If the opposing team makes the ball placement adjustments required in points 3.6, 3.8, 4.3, 4.4 or 4.5, the opposing team must wait for the opposing team to complete the adjustment completely. At the time of correction, the penalty referred to in 3.13 shall not apply.

3.23 At the moment of the throw, the attacking team must not touch or lean on the stands of tables, glasses or glasses, for example, to maintain balance after the throw. If a table, glass, or glass stand is touched, the tumbler thrown in is not counted as thrown in. The player doesn't get a chance to repeat the pitch (make a pitch). Non-material touching of table, glass, or glass racks with or in part of clothing is not regarded as an offense.

3.24 At the moment of the throw, the opposing team must not touch the stands of tables, glasses, or glasses. 1 penalty glass is immediately removed from the team for the breach. Non-material touching of table, glass, or glass racks with or in part of clothing is not regarded as an offense.

3.25 At the moment of the throw, the opposing team are on their side of the table and should not interfere with the direct visibility of the glasses to the attacking team player. Deliberately disregarding this point warns the opposing team and the referee can hand a penalty - remove 1 penalty glass or punish the team for deliberately delaying the game.

3.26 If, at the moment of the pitch, an opposing team player causes, intentionally or inadvertently, factors that may alter the trajectory of the ball, such as blowing or causing air flow, then the opposing team is awarded a penalty - one glass is removed.

4. Additional provisions

4.1 If, during a throw, the ball on the table is rolled back to the player who made the throw, the throw is not over (within the meaning of 3.10) and the player catches the ball, then the throw may be repeated as a “trickshot” - the throw must be executed backwards or thrown through the back. The ball-attacking team should only take once the ball has crossed the center line. The rest of the rule acts like a regular throw.

4.2 During the game, only objects belonging to the game may be placed on the table – water glasses, dropped (removed) glasses, beverage glasses, glass stand, stopwatch, organizer's advertising, etc. in such a way as not to disturb the course of the game – the removed glasses are placed away from the glass area; etc. Other items should be removed immediately if one of the players so requests. Except where otherwise specified by the judge.

4.3 If a team dumps one or more of their glasses or removes them from a glass area that does not have a ball thrown into it, they are considered to be removed glasses and are not restored.

4.4 If a team dumps one or more of its glasses or removes them from the area of the glasses in which the balls have been thrown, they shall be restored by replacement or replenishment, placed in the previous positions and the balls thrown in as they were before the glass or glasses were tipped or removed.

4.5 If the attacking team dumps the opponents' water glass or glasses, they are restored from the attacking team's water glasses. If you can't do that (there are more tumbled glasses than you can restore), the attacking team is credited with a loss for as many glasses as opponents had before they were overturned. In case the team already has a glass thrown in, the opposing team's glasses are restored with those that don't have a ball thrown in. If that is not possible, the ball is removed before being restored.

4.6 Players are not entitled to leave the table during the game. Except in the following cases:

4.6.1. The player goes after his or her ball;

4.6.2 It is necessary to replace a lost ball;

4.6.3 It is necessary to replace or supplement the overturned glasses;

4.6.4 In any other case, if expressly authorized by the judge. In such a case, the judge shall inform both teams of the cause.

4.7 If a game has a time limit, an extension of the game may be granted at the end of the game in the following cases:

4.7.1 After the reference time signal, the team may not make an additional throw, if one of the team representatives has discarded and the time has expired, then no additional throw may be made, but if there is the same number of glasses, then continue until the first glass thrown in;

4.7.2 The number of glasses in the glass fields is the same for both teams. The extension ends as soon as the first glass has been thrown in with no chance for the team to complete the move.

Internal Rules of Procedure

1. One game time is 8 minutes in 2v2 tournaments and 5 minutes in 1V1.

2. The team must keep track of the start times of their matches and be at the full table for the specified start time of their matches;

3 all players start the game at the same time (time launches on screen)

4 among the group's games in 2v2 tournaments is a 4 min and 1V1 2 min “pause,” during which the team prepared for the next game or plays the game all the way through if there is the same number of glasses at the end of time.

5 If, at the specified start time of the game, the team is not at the games table in full and the game has started, then:

5.1 the game is started and the side of the table is selected by the team that has arrived in full. Except where this has already been established (beer Pong Rule 2.4);

5.2 1 penalty glass is removed for each minute of delay in the game. The soda glass is removed immediately as soon as it is allowed to do so (the first or next minute of delay begins). If, after removing the penalty glass, the number of remaining glasses remains below that set out in paragraph 6, the team that delayed the game is awarded a technical loss after paragraph 6.

6. If the team has not arrived in full after the given extra time, then the team is credited with the technical loss and the opposing team is awarded a win with 4 glasses;

7. In the event of a dispute, the decision shall be taken by a judge who is final and indisputable;

8. The referee has the right to suspend the game and/or disqualify the team for gross misconduct as, but not limited to, deliberately delaying the game;

9. It is prohibited to deliberately delay the course of the game;

10. The players have to treat each other, the referee and those around them with respect. Expletives, cheers, dancing, “trashtalk,” etc. are permissible if it does not interfere with the course of the game and grossly offend those around it;

11. After the game ends, teams arrange the glasses on their side of the table so future players can start the game. If there is a shortage of water in any of the glasses, add to it if possible, or report it to the judge. If the table is shed, wipe it if possible or report it to the judge.

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